
23 July 2007
The Map of Mordheim (after turn 10)

11 July 2007
Campaign update (after turn 9)
| Code | Warband | # | Wins | Losses | CP | VP won = +2 lost = -1 | Infl |
| BG | Brothers Grimm* | 5 | 3 | 2 | 5 | 4 | 3 |
| SoR | Sisters of Redemption | 5 | 2 | 3 | 5 | 1 | 1 |
| IL | Irontusk Ladz | 4 | 2 | 2 | 3 | 2 | 1 |
| FS | Fortune Seekers | 2 | 2 | 0 | 2 | 4 | 7 |
| R&T | Rough 'n' Tumble | 4 | 2 | 2 | 2 | 2 | 0 |
| Ka | Kaledorians | 2 | 1 | 1 | 1 | 1 | 1 |
| SK | Shizz Kebabb | 2 | 1 | 1 | 1 | 1 | 0 |
| GG | Gunther's Gravediggers | 3 | 1 | 2 | 0 | 0 | 0 |
| MEG | Malal’s Elite Guard | 1 | 0 | 1 | 0 | -1 | 8 |
The map of Mordheim (after turn 9)
After a short leave, the cartographers of Mordheim have taken up their job again and produced this stunning image of our not-so-fair city. The battle between Gunther's Gravediggers and Rough'n'Tumble remains to be decided, but otherwise all moves and actions have been executed.Let the GM know where you will be going or what you will be doing, the deadline for Action 10 is Friday 13 July.
11 June 2007
The map of Mordheim (after turn 8)
Another detailed view of Mordheim. The Sisters of Redemption have finally reached their goal of The Rock! The battle between the Witch Hunters and Undead in Executioner's Square is still undecided until the vampire comes back from vacation... but don't let that stop you from plotting your own actions.Let the GM know where you will be going or what you will be doing. NOTE: Because of real world obligations of the GM, the deadline for Action 9 is Friday 6 July.
08 June 2007
Town Cryer: Bruisin' Sistahs

07 June 2007
The map of Mordheim (after turn 7)
After another turn of brutal slaughter in the southern districts, we give you this new map update. Please click on the map for a detailed view!Note from the GM: some warbands have executed an automatic 'Rest' action because their player did not submit an order before the deadline.
Let the GM know where you will be going or what you will be doing as soon as possible, deadline for Action 8 is Friday 8 June.
Campaign update (after turn 7)
| Code | Warband | # | VP | CP | Infl |
| SoR | Sisters of Redemption | 4 | -1 | 4 | 1 |
| IL | Irontusk Ladz | 3 | 3 | 3 | 1 |
| BG | Brothers Grimm* | 4 | 2 | 3 | 2 |
| FS | Fortune Seekers | 2 | 4 | 2 | 5 |
| R&T | Rough 'n' Tumble | 4 | 2 | 2 | 0 |
| Ka | Kaledorians | 2 | 1 | 1 | 1 |
| GG | Gunther's Gravediggers | 2 | 1 | 1 | 0 |
| SK | Shizz Kebabb | 2 | 1 | 1 | 0 |
| MEG | Malal’s Elite Guard | 1 | -1 | 0 | 7 |
11 May 2007
The map of Mordheim (after turn 6)
Now that the smoke has cleared from some heavy fighting in the south part of the city, we present to you the current situation in Mordheim. Please click on the map for a detailed view!Let the GM know where you will be going or what you will be doing as soon as possible, deadline for Action 7 is Friday 18 May.
Campaign update (after turn 6)
| Code | Warband | # | VP | CP | Infl |
| BG | Brothers Grimm | 3 | 3 | 3 | 2 |
| FS | Fortune Seekers | 2 | 4 | 2 | 2 |
| IL | Irontusk Ladz | 2 | 1 | 2 | 1 |
| Ka | Kaledorians | 2 | 1 | 1 | 1 |
| GG | Gunther's Gravediggers | 2 | 1 | 1 | 0 |
| SK | Shizz Kebabb | 2 | 1 | 1 | 0 |
| SoR | Sisters of Redemption | 3 | 0 | 1 | 1 |
| R&T | Rough 'n' Tumble | 3 | 0 | 1 | 0 |
| MEG | Malal’s Elite Guard | 1 | -1 | 0 | 5 |
10 May 2007
Pictures: Witch Hunters vs. Sisters
The Sisters storm into the Common Neighbourhood:
| Click this link for more pictures from the battle |
Witch Hunters are gathered to watch the flames of the witch burning at the stake:
| Click this link for more pictures from the battle |
20 April 2007
Town Cryer excerpt: intercepted letter
Dear Hilda,
A most terrible occurance has happened. Anke, our guardian here in the common neighbourhood, was accused of witchcraft and put to the flames. Luckily a band of Sisters just arrived in time, because I warned them. They gave the Witch hunters a good smacking and freed poor Anke from a terrible death. Though Anke was freed, the Inquisition was aroused and made an accusation against Audilia, one of our beloved Matriarchs. I tell you the world is comming to an end; Sigmarites fighting Sigmarites here in Mordheim, where evil lurks in every corner. There are reports of orcs and dark elves at the south gate invading the city out of greed of this accursed stones. Why are they fighting amongst themselves, when those evil forces are so close?
I don't know what has become of Audilia and her band, they swiftly left the common neighbourhood after they freed Anke. But these are dark times for the Sisters indeed. Please, if you see Marice tell her to fetch her herbs. The ruins are no longer safe for the healers among the Sisters.
I heard one of the band members say they would go to the Rock to report and then cleanse the city from evil once and for all. I don't think this is the last we've seen of this zealot priest, nor of Audilia. Blood will fill the streets once more. I can feel it... But accusing Sisters of witchcraft goes one bridge to far!
Please publish some report in the Town Cryer (not under my name of course), for this isn't as it should be, I don't want to be the next one burning on a pyre...
Tamir of Tallow
Town cryer excerpt: Orks foil Elf plot?
The presence of a band of Orcs within the walls of Mordheim has been well known, especially since they settled into the southern part of the city, claiming the poor quarter as their own. Small groups of goblins and squigs roam the streets, causing havoc wherever they go. Recently they made their way to the South Gate, where the Sisters of Sigmar met them to put a stop to their foul activities. The mother superior has been quoted as saying: "It was as if the hand of Sigmar himself led us to the greenskins."
From the sketchy reports we have of the battle that ensued, the Sisters were far outnumbered by the Orcs, who used trickery and underhandedness to lure them out into the open. The thick orc arrows found lodged in the brick walls of buildings are a reminder of the warlike nature of these creatures. The Sisters, who were not available for further comment, apparently suffered heavy losses and humiliation at the hands of the Orcs. But the story does not end there.
For amoungst the orc arrows where shafts of a more delicate nature. Our experts assure us that these arrows were made by none other than Elven smiths. A broken bow and what appears to be the skinned remains of a slender humanoid confirm our suspicions that in fact the orcs fought not only the Sisters of Redemption in these streets. Though their motives are unknown, a half-eaten cart suggest they may be in need of supplies. We advise anyone around the Market Place to remain on their guard for these green-skinned invaders.
Graffiti left on one of the walls, apparently in elven blood, give us a grim reminder of the brutality of these creatures:
"Rosez are red, violetz ar blu
Irontusk stomp yoo, wotcha gonna do?"
19 April 2007
Campaign update (after turn 5)
| Code | Warband | # | VP | CP |
| FS | Fortune Seekers | 2 | 4 | 2 |
| BG | Brothers Grimm | 2 | 1 | 2 |
| SoR | Sisters of Redemption | 1 | 2 | 1 |
| GG | Gunther's Gravediggers | 2 | 1 | 1 |
| Ka | Kaledorians | 2 | 1 | 1 |
| SK | Shizz Kebabb | 2 | 1 | 1 |
| R&T | Rough 'n' Tumble | 3 | 0 | 1 |
| IL | Irontusk Ladz | 1 | -1 | 0 |
| MEG | Malal’s Elite Guard | 1 | -1 | 0 |
The map of Mordheim (after turn 5)

Welcome, brave adventurers, to Mordheim, the city of the damned. After having wandered in darkness for the past weeks, the map of this cursed city has finally been revealed!
In the coming weeks and months, this campaign log will give you news and insights into the heroic and nefarious actions of the warbands that roam the streets of this once fair city.