Showing posts with label Rough 'n' Tumble. Show all posts
Showing posts with label Rough 'n' Tumble. Show all posts

02 August 2007

Campaign Update (after turn 11)

Undead have disappeared from Mordheim.
After yet another defeat, this time from some folk of Ostland, a vampire with his entourage have disappeared near the Temple of Morr.
Maybe they went into hiding, fled the city or were all destroyed by a remaining ward from the priests of Morr. Whatever happened, the citizens of Mordheim have one less threat to account for.
Let the GM know where you will be going or what you will be doing, the deadline for Action 12 is Wednesday 8 August.

23 July 2007

The Map of Mordheim (after turn 10)


Undead pay heavy price in Executioner's Square!
Although a bit late, here is the weekly update. Actions have been stalled by an delayed battle between the Undead and the Ostlanders. There are rumours that the Undead will flee the city. The battles have clearly taken their toll on the representatives of Sylvania...
Let the GM know where you will be going or what you will be doing, the deadline for Action 11 is Friday 27 July.

11 July 2007

Campaign update (after turn 9)

The Victory point and campaign point ratings thus far (supplied by our Game master on July 11, 2007). Warbands are shown starting with highest total of Campaign points, then highest total Victory points and finally highest influence as a tie breaker:

Code

Warband

#
of
fights

Wins
Losses

CP

VP
won = +2
lost = -1
Infl

BG

Brothers Grimm*

5

3
2
5
4
3

SoR

Sisters of Redemption

5

2
3
5
1
1

IL

Irontusk Ladz

4

2
2
3
2
1

FS

Fortune Seekers

2

2
0
2
4
7

R&T

Rough 'n' Tumble

4

2
2
2
2
0

Ka

Kaledorians

2

1
1
1
1
1

SK

Shizz Kebabb

2

1
1
1
1
0

GG

Gunther's Gravediggers

3

1
2
0
0
0

MEG

Malal’s Elite Guard

1

0
1
0
-1
8
* AKA the Grimm Martyrs

The map of Mordheim (after turn 9)

After a short leave, the cartographers of Mordheim have taken up their job again and produced this stunning image of our not-so-fair city. The battle between Gunther's Gravediggers and Rough'n'Tumble remains to be decided, but otherwise all moves and actions have been executed.

Let the GM know where you will be going or what you will be doing, the deadline for Action 10 is Friday 13 July.

11 June 2007

The map of Mordheim (after turn 8)

Another detailed view of Mordheim. The Sisters of Redemption have finally reached their goal of The Rock! The battle between the Witch Hunters and Undead in Executioner's Square is still undecided until the vampire comes back from vacation... but don't let that stop you from plotting your own actions.

Let the GM know where you will be going or what you will be doing. NOTE: Because of real world obligations of the GM, the deadline for Action 9 is Friday 6 July.

07 June 2007

The map of Mordheim (after turn 7)

After another turn of brutal slaughter in the southern districts, we give you this new map update. Please click on the map for a detailed view!

Note from the GM: some warbands have executed an automatic 'Rest' action because their player did not submit an order before the deadline.

Let the GM know where you will be going or what you will be doing as soon as possible, deadline for Action 8 is Friday 8 June.

Campaign update (after turn 7)

The Victory point and campaign point ratings thus far (supplied by our Game master on June 7, 2007). Warbands are shown starting with highest total of Campaign points, then highest total Victory points and finally least number of fights as a tie breaker:

Code

Warband

#
of
fights

VP
won = +2
lost = -1

CP

Infl

SoR

Sisters of Redemption

4

-1

4

1

IL

Irontusk Ladz

3

3

3

1

BG

Brothers Grimm*

4

2

3

2

FS

Fortune Seekers

2

4

2

5

R&T

Rough 'n' Tumble

4

2

2

0

Ka

Kaledorians

2

1

1

1

GG

Gunther's Gravediggers

2

1

1

0

SK

Shizz Kebabb

2

1

1

0

MEG

Malal’s Elite Guard

1

-1

0

7
* this warband now calls itself 'The Grimm Martyrs', but the old name will be used in these records for ease of recognition.

11 May 2007

The map of Mordheim (after turn 6)

map of Mordheim after turn 6Now that the smoke has cleared from some heavy fighting in the south part of the city, we present to you the current situation in Mordheim. Please click on the map for a detailed view!

Let the GM know where you will be going or what you will be doing as soon as possible, deadline for Action 7 is Friday 18 May.

Campaign update (after turn 6)

The Victory point and campaign point ratings thus far (supplied by our Game master on May 11, 2007). Warbands are shown starting with highest total of Campaign points, then highest total Victory points and finally least number of fights as a tie breaker:

Code

Warband

#
of
fights

VP
won = +2
lost = -1

CP

Infl

BG

Brothers Grimm

3
3
3
2

FS

Fortune Seekers

2
4
2
2

IL

Irontusk Ladz

2
1
2
1

Ka

Kaledorians

2
1
1
1

GG

Gunther's Gravediggers

2
1
1
0

SK

Shizz Kebabb

2
1
1
0

SoR

Sisters of Redemption

3
0
1
1

R&T

Rough 'n' Tumble

3
0
1
0

MEG

Malal’s Elite Guard

1
-1
0
5

20 April 2007

Town Cryer excerpt: Executioner's Square purged of heretics

(From an old issue of the Town Cryer, dated some weeks ago:)
Yesterday a bloody battle was fought in the south of Mordheim between the Order of the Templars of Sigmar and a clan of Ostlanders. Executioner's Square, where criminals used to be executed in front of eager crowds in the days before the disaster, was the scene of the carnage. The Templars of Sigmar, known colloquially as 'witch hunters', led by the brothers Grimm entered the square shortly after an extended family of Ostlanders had arrived, eager for the wyrdstone that lay scattered there. Naturally the righteous fury of the witch hunters was ignited when encountering these inbred followers of a false god. Their charge was almost cut short however when a rain of arrows from the mountainfolk came down upon them. Ducking into the ruins to avoid the missile fire, the brothers Grimm sent their infamous warhounds ahead to attack the flank. All was nearly lost when these encountered a huge ogre-kin who stood ready to destroy them with his sword and axe (and possibly his alcohol-laden breath as well). But then the god Sigmar himself intervened and shone his light into the eyes of the foul giant. Again and again it swung its weapons at the trustworthy hounds, but all his blows fell short. The infidel-priest of Taal tried to call upon his dark Lord for aid but Sigmar denied him access to his devilish powers. Soon the Ostlander pater familias was forced to sound the retreat, leaving two clansmen who were his sons, uncles or possibly both dead on the field and his priest badly wounded. Rumours that the witch hunters burned the mark of Sigmar into the priest's forehead with the headsman's tools found in a nearby shed remain unconfirmed. For the moment, the brothers Grimm and there witch hunters rule Executioner's Square, and it looks like they'll be staying a while.

19 April 2007

Campaign update (after turn 5)

The Victory point and campaign point ratings thus far (supplied by our Game master on April 5, 2007). Warbands are shown starting with highest total of Campaign points, then highest total Victory points and finally least number of fights as a tie breaker:

Code

Warband

#
of
fights

VP
won = +2
lost = -1

CP

FS

Fortune Seekers

2

4

2

BG

Brothers Grimm

2

1

2

SoR

Sisters of Redemption

1

2

1

GG

Gunther's Gravediggers

2

1

1

Ka

Kaledorians

2

1

1

SK

Shizz Kebabb

2

1

1

R&T

Rough 'n' Tumble

3

0

1

IL

Irontusk Ladz

1

-1

0

MEG

Malal’s Elite Guard

1

-1

0

The map of Mordheim (after turn 5)



Welcome, brave adventurers, to Mordheim, the city of the damned. After having wandered in darkness for the past weeks, the map of this cursed city has finally been revealed!

In the coming weeks and months, this campaign log will give you news and insights into the heroic and nefarious actions of the warbands that roam the streets of this once fair city.