20 April 2007

Rules: Action Rules

Overview of Actions

This is an overview of all the actions you can take and their (possible) effect:
  1. Move: you move your warband to the mentioned part. Cost: 1 action. Note: when moving in known territory (you have been to that area before), you can travel 2 areas in 1 action (all areas must be known). You can move a maximum of 3 within claimed areas (all areas must be claimed).
  2. Gather Info: you can learn of a new rumour, order, title, hired sword or whatnot. Cost: 1 action.
  3. Search: you can choose a quick search or a thorough search. With the quick search many different things can happen. You could find stuff, hear new rumours, encounter interesting or dangerous people or places, but also nothing can happen. With a thorough search, you need to specify what (or who) you are looking for. Cost: 1 action.
  4. Claim Area: when you stay undisturbed in this area, you will become the warband which “rules” this area. See also: Claimed Areas. Cost: 2 actions. Note: If you are claiming an area adjacent to an area already claimed by you, it only takes 1 action. To claim an area which is claimed by an enemy always takes 2 actions in total.
  5. Rest: you remain in the same area. When you rest undisturbed all warriors miss 1 less battle as a result of serious injuries. Cost: 3 actions.
  6. Unlock Special Feature: while following a lead, rumours or orders you can do something out of the ordinary. Cost: 0 to 10 actions.

When someone does not take action within an agreed upon time, he automatically takes the Rest action.

Claimed Areas

When you claim an area, you will automatically gain 1 Influence for that area. Furthermore if someone is claiming an area you are claiming already, you may try to protect your area if within 3 areas of that area. You must be within a claimed area and all intervening areas should be controlled by you as well. If so, your warband will rush to the area and will engage the other warband. Allies cannot claim each others areas.

Influence

To gain influence, you must first have claimed one or more areas. With influence you can find hired swords and even get discounts for them. Other uses include advantages in the area during battles or continuous (dis-)advantages. Some areas give more influence then others. As soon as you have claimed an area, you will get info on how to gain more influence (if any).

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