23 July 2007

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Hired Swords

  • Boffin Bunruffin, Halfling Scout, 10 gc/5 gc, Sigmarhaven
  • Manic Maddigan, Muleskinner (dogs), 35 gc/15 gc, anywhere
  • Mandy Goodfellow, Halfling Scout, 10 gc/5 gc, Brigandsburg

For Sale (incl. tax)

  • Backpack, 3 gc, everywhere (you can carry much more weapons, armor & equipment)
  • Cookbook, 40 gc, Sigmarhaven
  • Healing Herbs, 30 gc, Sigmarhaven
  • Exotic Goods, variable prices, Cutthroat Haven
  • Tournament Tickets, 1 gc, many places

Special

  • Pit Fights, Black Pit Settlement
  • Surgeon, Sigmarhaven

The Map of Mordheim (after turn 10)


Undead pay heavy price in Executioner's Square!
Although a bit late, here is the weekly update. Actions have been stalled by an delayed battle between the Undead and the Ostlanders. There are rumours that the Undead will flee the city. The battles have clearly taken their toll on the representatives of Sylvania...
Let the GM know where you will be going or what you will be doing, the deadline for Action 11 is Friday 27 July.

12 July 2007

Trade Law


Hear ye, hear ye,

Let it be known that the dwarves known as the Fortune Seekers want to impose a law to improve trade. If enough support is being found, this is how it will work:
- Pay 1 gc or 5% (whichever is higher) of the items/services for sale to the Merchant's Guild
- Write an advertisement to be placed in the Town Cryer
- If an interested buyer actually buys the goods/services, he must pay 1gc or 5% to receive the goods.

The transportation and safekeeping will be handled by the guild for no extra charge.
If the goods get lost, stolen or destroyed, half its worth will be returned to its owner.

OC
Om deze wet aan te nemen moet er eerst gestemd worden of het genoeg draagvlak heeft. Iedereen heeft een bepaalt aantal Influence punten. Met deze punten kan je (in zijn geheel) voor, tegen of niet stemmen.
Als je wilt stemmen, iets aanbieden of kopen, stuur dit dan naar het bekende mailadres.

11 July 2007

Campaign update (after turn 9)

The Victory point and campaign point ratings thus far (supplied by our Game master on July 11, 2007). Warbands are shown starting with highest total of Campaign points, then highest total Victory points and finally highest influence as a tie breaker:

Code

Warband

#
of
fights

Wins
Losses

CP

VP
won = +2
lost = -1
Infl

BG

Brothers Grimm*

5

3
2
5
4
3

SoR

Sisters of Redemption

5

2
3
5
1
1

IL

Irontusk Ladz

4

2
2
3
2
1

FS

Fortune Seekers

2

2
0
2
4
7

R&T

Rough 'n' Tumble

4

2
2
2
2
0

Ka

Kaledorians

2

1
1
1
1
1

SK

Shizz Kebabb

2

1
1
1
1
0

GG

Gunther's Gravediggers

3

1
2
0
0
0

MEG

Malal’s Elite Guard

1

0
1
0
-1
8
* AKA the Grimm Martyrs

The map of Mordheim (after turn 9)

After a short leave, the cartographers of Mordheim have taken up their job again and produced this stunning image of our not-so-fair city. The battle between Gunther's Gravediggers and Rough'n'Tumble remains to be decided, but otherwise all moves and actions have been executed.

Let the GM know where you will be going or what you will be doing, the deadline for Action 10 is Friday 13 July.

07 July 2007

Pictures: Witch Hunters vs. Undead

Yesterday, the cemetery of Executioner's Square was attacked by evil undead led by a vicious vampire. Luckily for the attendant priest of Morr he received aid from the Grimm Martyrs Witch Hunters, who successfully drove the necromantic legion out of the neighbourhood. Pictures are shown below:

Executioner's Square:

Click this link for more pictures from the battle

Witch Hunters are ready to counter attack, using their mighty blunderbuss:
Click this link for more pictures from the battle

A minion of the vampire discovers some barrels:
Click this link for more pictures from the battle